ExTexture

The Exontrol eXTexture Component provides advanced support for cube map texturing, a powerful technique used in 3D graphics for simulating reflective environments and immersive 360-degree views.

Cube map texturing maps six 2D images-each representing one face of a cube-onto a 3D surface based on a viewing direction (3D vector). This allows the rendering of a realistic environment as if the viewer were looking in all directions from a fixed point, making it ideal for visualizing interiors or immersive virtual scenes.

To create a full 360-degree panorama using eXTexture, you can:

This approach lets your users explore detailed interior views of rooms, buildings, vehicles, or any enclosed environment with smooth directional transitions and spatial context.

Unlike many other 3D texture tools, eXTexture operates with no dependencies-there is no need for MFC, Visual Basic libraries, or even OpenGL. This makes integration lightweight and flexible across a variety of platforms and development environments.

® ExTexture is a trademark of Exontrol. All Rights Reserved.