The eXTreeCube library provides fisheye representation / cube map texturing of different components such as calendar,
multiple - columns tree view and so on. Fish-eye lenses magnify the center of the field of view, while the scale being reduced towards the edge.
Cube map texturing is a form of environment texture mapping that uses a viewing
direction (3D vector) to map into a view plane the six 2D textures arranged like the faces of a cube. You have unlimited
options to show any HTML text, images, colors, EBNs, patterns, frames anywhere on any face of the cube. The eXTreeCube
component lets the user changes its visual appearance using skins, each one providing an additional visual experience
that enhances viewing pleasure. As usual, there are no dependencies to MFC, VB, VCL, and of course, no Open GL required.
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First Look of eXTreeCube:
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Features of eXTreeCube include:
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- FishEye / Orthogonal Representation
- Picture / Calendar / Multiple-Columns Tree View Support
- Skinnable Interface support ( ability to apply a skin to any background part
- Print and Print Preview Support
- Builtin HTML Support
- Unlimited options to show any HTML text, images, colors, EBNs, patterns, frames anywhere on any face of the cube
- HTML ToolTip Support
- BMP, JPG, GIF, PNG, TIFF Support
- and much more
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General information about eXTreeCube product:
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Identifier:
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Exontrol.TreeCube, exontrol.EXTREECUBELib.extreecube, wpf, exontrol.EXTREECUBELib.extreecube
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Version:
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19.0.0.1
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Files:
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extreecube.dll, extreecube.ocx, exontrol.extreecube.dll, extreecube.net, extreecube.wpf
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Available As:
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Available since:
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201689
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Compatible with:
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VB, VB.NET, VBA, C++, X++, C#, VFP, VFP Advanced (x64), Access, HTML, Delphi, Smalltalk, eDeveloper, xBasic, Dynamics AX, Dynamics NAV, Visual Objects, PowerBuilder, LabVIEW, Power++, FORTH, Progress
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Lines of code:
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145,686 (126,507 excluding comments and empty lines)
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Includes:
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Objects 10, Functions 417, Events 28, Definitions 34
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See Also:
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Shortcut links:
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